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It doesnt take many in game ticks before my simulation, which is 15 kinetic bodies attached by simple hinge joints and a floor polygon, to "blow up" and go crazy. Are there any settings or easy tweak…
ghost updated
4 years ago
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When I cmake install reactphysics3d I get the directory:
/include/reactphysics3d
but the following test program:
#include
int main() {}
Doesn't compile:
$ cc -I tes…
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Physics\reactphysics3d-0.7.1\src\collision\shapes\TriangleShape.cpp(50): error C2536: 'reactphysics3d::TriangleShape::reactphysics3d::TriangleShape::mFaces' : cannot specify explicit initializer for a…
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This assert keeps crashing my game:
https://github.com/DanielChappuis/reactphysics3d/blob/5c736565a78ad2838524957d59797c5ebb643b96/src/collision/NarrowPhaseInfo.cpp#L68
It is being called from
…
macmv updated
4 years ago
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https://github.com/DanielChappuis/reactphysics3d/blob/develop/src/utils/Logger.h#L328
`levelFlag` is stored on constructor, but never be used. I guess we should check this flag before `Destination:…
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[test.cpp.txt](https://github.com/DanielChappuis/reactphysics3d/files/4619595/test.cpp.txt)
Remove the ".txt".
Error:
Assertion failed!
Program: C:\Users\___\Desktop\Others\cpp\OpenGL\GLFW…
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I get an Exeption thrown here "rp3d::PolyhedronMesh *polyhedronMesh = new rp3d::PolyhedronMesh ( polygonVertexArray ) ;" without polygonVertexArray being NULL
`
for ( auto mesh : model->meshes ) …
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See https://github.com/DanielChappuis/reactphysics3d/pull/147:
In my current project, after updating the physics engine, I need to update my own structures with the positions, orientations and velo…
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I have tried extensively to get this library to work but I just can't get my project to import correctly. I have checked out issues other people had but did not find them similar. Now I am not very ex…
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In ReactPhysics3d, there should be a method of debug drawing. For example, the Bullet Physics library provides an interface that allows the user to implement a "draw line" method. Bullet then uses thi…