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rom all the reading multiple threads even reading the same list with "contains" or even a .ToArray() call is like buying a lottery ticket.. best case it will happen rarely but eventual some hits
Ov…
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Hi, I know you hate me bcs thoes reports... Ok here you go:
`refreshRate = realtime //FPS value or "realtime"`
function in global config case some bugs in logs, only setting this value as int look…
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Custom plugins are not loading as expected despite specifying them in init.toml.
## Expected behavior
Plugins must be loaded and expected behaviour must happen. E.g., templates must be loaded an…
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Been getting this crash as soon as the main logo screen, or when I try to login to my character
Thread: [GAME] Primary Render Thread
Unexpected error occurred.
Code: 0xe0434352
Flags: 0x81
…
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Hello @acupofjose, I made a todo app and I was wondering if we should trigger a pre-release for supabase-csharp to use the whole library and add it to the [Supabase repo](https://github.com/supabase/s…
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# Hello, I would like to contribute
* Is there any requirements to setup the project locally ?
* Any required steps before building the Repo ?
Thank you.
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**Describe the issue**
I have downloaded the source code of QMM 4.0.2.3, i installed visual studio and necesary components (i opened the .snl file and installed what visual studio said i needed to bu…
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## Question
Using the current release of `@supabase/realtime-js` I am unable to connect to the latest release of `@supabase/realtime`. Following the documentation of the breaking changes in v0.10, …
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> First of all, I'd like to say that this general project is an amayzing idea. Great work to maintainers!
It may be too late to consider this... but I'd like to propose that in an effort to really …
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This issue is for tracking late-breaking glTF ecosystem projects that haven't yet made it to the [master list](https://github.com/KhronosGroup/glTF#contents) in this repo's README.md.
To contribute…