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### Prerequisites
- [X] I have written a descriptive issue title
- [X] I have searched existing issues to ensure the bug has not already been reported
### Fastify version
4.28.1
### Plugin versio…
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In our app, we use both English and Khmer/Cambodian language. On Android, we face an issue when switched to Khmer, the text become bold, while it is displayed correctly with English language.
**_…
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**Glide Version**: 4.16.0
**Device/Android Version**: Xiaomi 14,Anroid version 14
**Use Detail**:When RequestOptions is not set, it works fine. But after setting it, it doesn't work.
**Gl…
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I was meditating about all this History API and server-side rendering stuff, and I have derived following thoughts about current lie of the land.
### Hashbang
Its current problem is overhead. I like …
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now that we've decided on our new rendering engine, we need to update our collision logic to use the engine, build an engine prototype, and update the game logic.
[heet.txt](https://github.com/Heet…
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One example could be Gatsby, e.g. with this starter which has quite a bit stars:
https://github.com/alxshelepenok/gatsby-starter-lumen
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### Description
I'm trying out the DSG feature in Gatsby 4.22.1 after upgrading from Gatsby 3. But I'm getting this error message. It seems related to the source plugin.
```
Built Rendering Engin…
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Not to jump to the solution, but allowing the geoshape to have a dictionary of attributes that get passed to whatever rendering engine is used would be an easy way to take care of this.
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"Prism is a lightweight, extensible syntax highlighter, built with modern web standards in mind. It’s used in millions of websites, including some of those you visit daily."
https://prismjs.com/
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Ignition already supports [GPU Lidars](https://github.com/ignitionrobotics/ign-sensors/blob/master/src/GpuLidarSensor.cc), which use `ign-rendering` and detect visuals in the scene.
Besides the GPU…