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Some of the results that have 1 ring should be split into multiple rings. for example:
(2,1) (2,2) (1,1) (0,0) (1,0) (1,1)
should be two rings:
(0,0) (1,0) (1,1)
and
(2,1) (2,2) (1,1)
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This is a list of tasks to coordinate efforts toward using generic rings in flint
- flint update to 3.0 #35848
- autogenerate pxd header files #36449
- interface flint generic rings (and objects b…
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If you cause ringception, and un-ringify an inner ring, it can break the zebra coloring.
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Currently inexact and exact rings are not properly distinguished in our system. This makes it hard to write code that works for one kind of ring and not the other.
Also, we currently have Singular.…
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Every time I try to play with sonic in the rings corner, first of all, it will be automatically set to blue ring ona high number and overlapping the 'rings' text and second of all, if I try to so much…
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### Possible Fixes
Yes
### Modpack Version
1.1
### What happened?
Using the Digging Claw and/or Onion Ring do not give any mining bonus whatsoever. Mining speed is not increased with ne…
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May be some misalignment between current display of stats and original EQ.
Examples:
* Rings show "FINGER FINGER" for slots in item info
* AC needs to display on own line for item info
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Just small suggestion
in config is set distance for transport rings, what about make it just MAX distance, and in ring could be configurable how far are visible? (no need to set Y distance, just for …
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disable all routines which use ludecomp over rings,
not only 'rank'
(http://www.singular.uni-kl.de:8002/trac/ticket/673)
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I often sell white/normal rings of item level 75+, but I am having a problem where my Rare unIDed rings are being auto-listed at the same price.
I have an "inbox" tab where I temporarily store such i…