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Looking at our current netplay code, it appears to be strictly 2 players only. Since we already have a server-client architecture, it shouldn't be too hard to add more players in theory, but the code …
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Even when set to 0 natively, the input delay is terrible. As a fighting game fan, it's simply cannot be used for fighters, especially when some combos require to-the-frame inputs that are impossible …
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I was curious to know why ggpo netcode wasn't used in mamehub,
it's very good and the source is available on ggpo.net i think.
Anyway, recently i stumbled upon a post in "shoryuken.com" fighting game…
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Hi there,
Just discovered mamehub and it's awesome!
We are a group of fighting games enthusiasts.
ggpo.net and supercade are quite good but the emulator (final burn alpha) is very much outdated.
M…