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It is possible to build a fortress really close to any harbor spot - that way, if you overtake the military building you are not able to connect it to any of your roads and your flag is on the "border…
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Has this project dead?
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![image](https://user-images.githubusercontent.com/1276342/50546184-bd403080-0c23-11e9-910b-cf4e8ffd0d57.png)
As you can see harbor spots are shown as trees in the preview. I'm not sure if we shoul…
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Die Endstatistik sollte noch mehr Informationen über das Spiel enthalten als die normale Statistik, zum Beispiel Werte wie: Getötete Soldaten.
https://bugs.launchpad.net/s25rttr/+bug/367496
Erstmal …
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I get a warning STL4015: The std::iterator class template (used as a base class to provide typedefs) is deprecated in C++17,when i compile the json_example project.
It seem like a problem of rapidjso…
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Hello!
I made a "random map", configured the commands, went into the add-ons and got the error
```
Connection to 127.0.0.1:3665
Successfully connected to localhost:3665
RttR crashed. Backtrace:
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AI can't handle Seamaps well.
On Bigger Seamaps the AI spawns Expeditions nonstop on every harbor until all ressources are depleted / Builders are used up.
Also builds shipyards on every isle withou…
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Looks like we never saw a tiny but nice feature of the original game. Ships did not idle on costal spots but 1-2 nodes away. Thats especially nice when they lign up around your harbor.
![grafik](ht…
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Since we want to include the original roman campaign, we need to patch some map files. This could be done by altering the map file itself via lua when loading the file.
I created a diff for all map…
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Ich hätte einen Verbesserungsvorschlag, der optional im Menü einzustellen sein sollte:
Wie wär es, wenn die Gebäude des Gegners stehen bleiben, wenn man ein Militärgebäude einnimmt. Natürlich sollten …