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Hello.
Is there a way to have animated `puck3D`? Or the only way is custom implementation?
Thank you for great job.
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This line doesn't seem to be affecting the line width: https://github.com/lapfelix/ARKit-line-drawing/blob/master/ARKitDraw/ViewController.swift#L77
Do we have all the necessary imports/packages?
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Hi @devindazzle !
Thank you for this great tutorials ! However nothing appear when i compile your demo with Xcode 7.0 / Swift 2.0
![simulator screen shot 22 oct 2015 10 30 09](https://cloud.github…
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|------------------|-----------------|
|Previous ID | SR-7889 |
|Radar | rdar://problem/40875282 |
|Original Repor…
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## New Feature
I tried using ModelExample.swift to load a larger glb with around 300k or so vertices. The model did not render correctly ( no texture, and lots of artifacts. ) The console logged a …
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After following these instructions, the xcode project still doesn't build, saying "vesKiwiViewerApp.h file not found"
In addition, this directory: /CMakeExternals/Install/frameworks ./frameworks
does…
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Hi,
I have a webview where I am showing my 3D model. I want to use AR kit to track plane and then send the model and camera matrices to webview to show model....How can I access these matrices ?
…
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I love this project.
I wonder if we want to have custom markings on the map can we do that without having an API map?
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#### Description
Summary:
Creating a SceneKit scene, exporting it via Model I/O to an .OBJ file and reimporting it causes the materials associated with the model to be lost. The export does write a m…