-
Any chance you might add an (optional) way to get analytical derivatives for the noise result?
Derivatives are handy because they tell you the ”slope” of the noise, which is incredibly useful for u…
-
Hi there
So I'm experimenting with a certain idea for a roguelike with an "overworld" map type thing. I could in theory just generate a very very big map in advance and just use that, but I don't t…
-
I expect a noise function returning a double to be normalized to [0, 1] or so. It looks like (but I'm not entirely sure that) dosimplex yields data in the range [-1, 1]. This should be documented.
-
Following .shader/.effect files display an 'Error Unknown' on load.
This is using OBS Studio 29.1.3 (64 bit) with obs-shaderfilter 2.1.2 on Debian 12 with KDE X11.
- alpha_border.shader
- ascii.…
-
Hi Craig,
Cool class! I noticed you are missing a license file for this repo. What is the license?
Thanks!
Jon
-
This is an issue with several mods that affect terrain generation, but as yours is the one I prefer (by far!), I'm raising this issue here.
Very often when encountering a village in a Simplex world…
-
Currently, drawImage() is used to draw individual tiles. Using drawLine(), fillRect() or maybe setting raster data directly should be a lot faster for tiles that are smaller than 2x2 pixels.
##
…
-
Hi, I wonder about what the **auxiliary noise transition** is in your Clothing1M experiments (the paper you cite doesn't explicitly mention it). Another question is do you train the neural network in …
-
https://github.com/google/vector_math.dart/tree/master/lib/src/vector_math/third_party
https://github.com/google/vector_math.dart/tree/master/lib/src/vector_math_64/third_party
We should strip out…
-
NameError Traceback (most recent call last)
in ()
98 # Show required images
99 cv2.imshow("Gesture", frame)
--> 100 all_image = np.hstack((dr…