-
**Describe the problem**
Everyone wants to be able to destroy things. You should be able to take a hammer to your build to destroy everything.
**Describe the solution you'd like**
This is straigh…
-
Hello. I have a question about the walls during ground-truth simulations. Do you perform simulations with plane walls or walls represented as particles?
-
Hash maps already have an STL implementation. However, that STL implementation does not play nicely with accelerators, as most STL data structures don’t. This is unfortunate, due to the usefulness of …
-
Udkm1Dsim is a great package when it comes to simulating heat flow and the resulting lattice response after the laser excitation. However the provided laser excitation pattern has the weakness that it…
-
![image](https://github.com/ProjectTorreyPines/FUSE.jl/assets/1537880/75cead2d-ebe0-430a-857e-f872a69480e9)
https://iopscience.iop.org/article/10.1088/1361-6587/ad2b90/pdf
What do @jguterl…
-
I'd love to see a coding challenge where you try to implement realistic 2d top down car physics (steering/acceleration etc).
-
As uniforms, typically, `Mat2` is very rarely used, but `Mat3` is sometimes used (for example to encode a normal matrix).
Although anything that can be done with 2 and 3 dimensional matrices can be …
-
-
Hi! I'm was searching for a javascript 2D physics engine with SPH support, but I only found cannon.js which is for 3D. I would like to know if it's possible to use cannon.js with 2D game engines like …
-
I'd like to raise a rather broad issue for discussion about making specutils compatible with spectroscopic data sets from fields such as laboratory plasma physics and heliophysics.
I'm coming fro…