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Hi all, in my current project I faced one issue with spine listener. Part of my project promise was based on spine listener (complete) to resolve, then once user switch tab the listener became not wor…
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I've tryed "skeleton.setToSetupPose();" and similar but nothing works
Resetting an animation is very important, why there's no method to do it?
Besides that I think there should be a method to set …
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when I play file example of this plugin to show off how to spine interactive with construct 2, but the sound event doesn't play. Is it a bug from c2 or something else?
Do I have another question?
I …
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**Is your feature request related to a problem? Please describe (REQUIRED):**
For prototyping, cutout animation (keyframe-based) are very efficient : just need to get a few sprites, add them to the…
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Currently, ``Std.parseFloat()`` in HXCPP relies on ``strtod()``:
https://github.com/HaxeFoundation/hxcpp/blob/31500dc4bdc1b78729f6865c5a419a4ec5e2acaf/src/hx/StdLibs.cpp#L669-L683
The problem wi…
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Hi
In libgdx they implemented the feature of skeleton attachment to be able to attach one animation to the bone of other animation [here](http://es.esotericsoftware.com/forum/viewtopic.php?f=3&t=1655&…
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Hello, my problem is that my spine model contains two placeholders(fHandR_base, fHandR_up) in one slot(fHandR).
During the animation called A, the two placeholders' attachments will switch.
I want …
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Animation set clip names are always derived from the file names. This makes for low scalability for the code that drives many animated models. It should be like in spine where the animations are named…
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Hi guys,
The esotericsoftware team introduced a breaking change by changing a signature of a method from their runtime 4.2.45 to 4.2.56. Now I'm experiencing some issues with masks in all my animat…
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Any chance it will be added? :) It shouldn't be too hard since EZGUI is already well integrated with PIXI, I would guess it's mostly a matter of removing some of the Container class properties and met…