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**Is your feature request related to a problem? Please describe.**
We are frustrated when we don't have more colors to use in the sprite editor
**Describe the solution you'd like**
We want custom col…
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The doomed shotgun has broken frame offsets for Lotans Tomb: judgment & Lotan's Tomb: jailbreak
![Screenshot_Doom_20241101_193840](https://github.com/user-attachments/assets/622d3fcd-c697-4668-aef9-3…
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#### Brief description of the bug
Digitigrade sprites for the Commonwealth Exploration voidsuit paintjob are missing proper left/right sprites, reverting to human styles. front/back sprites…
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### Description
Import sprite = epxlosion
[be2822ec-cd20-4c46-973d-73b7764f885b](https://api.gamemaker.io/api/github/downloads/be2822ec-cd20-4c46-973d-73b7764f885b)
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I am using a display with SSD1963 driver in 8 bit parallel mode connected to a Pico.
If I write directly to the display via `tft->setTextColor(TFT_YELLOW);` and e.g. `tft->drawString("Test", 100, 1…
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### Is your feature request related to a problem?
Hey so im not sure if this has been asked for yet, but in the drop down of collisions mask's there should definetly be an option for Empty, because c…
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### Description
Basically what I'm thinking is just the ability to add as many origins to a sprite as you want. The first origin or maybe just a specified origin would be designated as the actual o…
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Ticket #199100
Feature Type: feat_addition_ingame
Description: draw_sprite_3d, draw_sprite_ext_3d etc.. It would be really nice to be able to input your own z component in to existing sprite functions…
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If we could provide a (positive integer) x_scale and y_scale optionally to draw sprites (and text), it would bring a few benefits:
- sprite storage on Frame could reduce by a significant fraction (…
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I've used the docker installation to load the tileserver which works well, and I can view the maps etc
`docker run --rm -it -v /docker-sets/maps:/data -p 8080:8080 maptiler/tileserver-gl --file pla…