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currently, when starting a session inheriting from `ActiveChoiceWorldSession`, the task blocks up if no sync pulses from the camera are received on the Bpod's behavior port during the first state of t…
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Create a state machine so that the game is able to display different states.
Possible states are
- Starting page
- Game page
- Game is paused
- Some other state
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*(drag & drop zipped .blend file here)*
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Since Version 2.0 no longer defines normative interface types, orchestrators no longer have the ability to automatically create workflows based on the service topology. We have identified a requiremen…
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## Feature Request
Seal the LUKS encryption keys for the `EPHEMERAL` partition using a TPM register that depends on confidential information from the `STATE` partition.
### Description
Consider a…
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1. (Lower left corner) `local state vector all >= x` should be `local state vector all x`
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Change PlayerController to a State Machine
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**Describe the bug**
Diagram : customer --->kam proxy---> freeswitch---> provider
When we call out to provider , freeswitch receive 180 ring and respond 183 to kam proxy .when Customer is waitin…
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## Problem Definition
We have different state machines for orchestrating Epoch transitions in the package `state/protocol/protocol_state/epochs`. The current implementation use the [`parentState`]…
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