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WebGPU's [`limits`](https://gpuweb.github.io/gpuweb/#dom-gpuadapter-limits) don't seem to be optional, so it doesn't make much sense why `wgpuAdapterGetLimits()` returns a bool.
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(I am using axum and the axum bindings)
I noticed that to completely export a type I also have to list all subtypes in the components.
While this offers 100% felxibility, I am trying to export gener…
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Per https://github.com/open-telemetry/opentelemetry-collector/pull/9406#issuecomment-1912513732 we want to have a set of naming rules for structs ending in `Settings`. Current (as of 1ed45ec12569feb78…
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Curious question: why don't slices also use dedicated wrapper structs? Why just `&dyn Trait`?
I'd think `std::ptr::metadata(slice).len()` would be clearer than `std::ptr::metadata(slice)`, for exam…
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### Description
compiling:
```
a = { true: false }
```
this is not possible in GMRT, it's possible in VM and YYC
### Expected Change
should be allowed
### Steps To Reproduce
1. Start Game…
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Hi there,
First of all, thanks for this awesome project :tada:
I have noticed some regression. But it might also be me holding it wrong, thus, feel free to close this issue as "won't fix"
I …
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So there isn't inheritance in Rust but you can easily make wrapper structs and implement methods on that. Since this is quite common, there could be a way to avoid needing to always access the extra f…
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Currently Rudi works only/best with pure `map[string]any`, generic datastructures. However it would be nice if one could also just use any kind of Go struct, similar to how Go templates also allow to …
xrstf updated
6 months ago
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Turns out if you'll try to compare two `struct` (that are `map` under the hood in Go), there will be a panic. We need to implement this. However, it's not that simple.
The thing is - in Neva we hav…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
There are some cases where users run into limitations using Godot with …
reduz updated
3 months ago