-
```
What steps will reproduce the problem?
1. Create a J3M file in a text editor and reference a non-existing texture
2. Place this J3M inside the jMP assets folder
3. Load the J3M in the material edi…
-
```
What steps will reproduce the problem?
1. Create a J3M file in a text editor and reference a non-existing texture
2. Place this J3M inside the jMP assets folder
3. Load the J3M in the material edi…
-
- [X] I have searched the issue tracker to check if the issue has already been reported.
**Description**
The texture for "Shell A 18 Degrees" is cutoff, meaning, at its bottom/top (depending on Y …
-
```
What steps will reproduce the problem?
1. Create a J3M file in a text editor and reference a non-existing texture
2. Place this J3M inside the jMP assets folder
3. Load the J3M in the material edi…
-
```
What steps will reproduce the problem?
1. Create a J3M file in a text editor and reference a non-existing texture
2. Place this J3M inside the jMP assets folder
3. Load the J3M in the material edi…
-
### **Explorer Alpha build versions:**
- **v0.29.0**
### **Issue Description:**
In the SDK7 scene "Rishi's Palace" (22, -75), users have reported a strange wave effect appearing in the images o…
-
Empty project in Unity 6000 with only this, render texture comes out grey in sample.
Can confirm the same process for Unity 2022 works as intended.
Any assistance/suggestions would be greatly ap…
-
NullReferenceException: Object reference not set to an instance of an object
VisualPinball.Engine.VPT.Texture.get_Content () (at ./Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.13…
-
### **Project Description**
I am working on a project in Godot that requires creating responsive and scalable UI elements that retain their visual integrity across various screen sizes and resolu…
-
### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/4ian/GDevelop/issues)
### Describe the bug
As described in #6210 there is an issue in how the…