-
### Environment
- OS and version: Windows 11
- VS Code: 1.93.1
- C/C++ extension: v1.22.6 (pre-release), v1.21.6
- OS and version of remote machine (if applicable): WSL 2.2.4 - Ubuntu 22
- GD…
-
### Description
I found that slice pushdown is not enabled when combined with filtering. You can see in this example that slice is done after parquet scan when combined with a filter. Both the quer…
-
from a run of my plugin:
~~~shell
[INFO] 197.470[0.001] || Nemawashi: Joining scan metadata to dataset 'mydataset'
[INFO] 441.684[82.296] || Nemawashi: Join finished
~~~
-
Not sure if this is a Codeship issue or my configuration. When I deploy from the command line, everything shows up as intended:
![Screenshot 2019-06-28 at 12 12 56](https://user-images.githubusercont…
-
I don't know if this is failure in my debugging, maybe I'm doing something wrong. But in the SpaceScreen / AddRandomEnemies function, the gameTime.ElapsedGameTime.Millisceonds call always seems to ret…
-
**Describe the bug**
A clear and concise description of what the bug is.
Three tests fail when run on my local machine.
Two appear to be due to floating point rounding issues.
They are probably …
-
I've noticed that when I move an application between computers, the rate at which the elapsed simulation time increases seems to change. I recently got a new computer with a more powerful CPU and GPU…
-
Pls help me check bug
![IMG_20210525_033733.jpg](https://user-images.githubusercontent.com/83607011/119398757-91e5a100-bd0a-11eb-8151-fcf8d1749aea.jpg)
-
I would like that type of elapsed time, ahaghahaah I don't know but if it were possible I would like that type of elapsed time since it looks more realistic when doing custom rpc (apart from discord t…
-
For some reason the elapsed time is no longer logging to the database on save of test.