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Dear all,
I have extracted the smplx mesh ('mesh_smplx_myself.obj') from the smplx_param.pkl. However it seems that the mesh extracted by myself is not aligned with the given mesh_smplx.obj. Plea…
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### Godot version
4.0 dev
### System information
Windows 10, Vulkan, RTX2060(Mobile), 471.41
Edit - Commit hash: 2d1699ef82a29ef65d810194ee76dddc0d9e0389
### Issue description
Collisio…
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Hello,
This is not an issue, just a question.
I have a 3D terrain (using trimesh) generated by a noise, and I want to control a sphere with my keyboard like a character walking on the terrain.
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Zbluu updated
5 years ago
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I successfully used `cookiecutter-pangeo-binder` to create a repo called "hurricane_trimesh":
https://github.com/rsignell-usgs/hurricane_trimesh
Here's the play-by-play:
1. On Github GUI, creat…
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Very nice work! I've run the code and got amazing results! But I wonder how you do simulation, can you do me a favor provide some details of simulation?
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Can Viser render the mesh with texture images?
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Currently, Appearances are applied to whole Geoms! For example, there is no way to apply different Materials to different Faces in a Trimesh. A Trimesh should be made of Faces and Appearances should b…
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I've looked online and tried some of the hack-arounds people mention but I have not been able to get this to work. Has anybody else come across this perhaps, have any thoughts on fixes?
```
(venv…
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I've noticed that mesh smoothing seems to shift the mesh in space:
```
mesh = trimesh.load_mesh('../mesh.stl')
mesh2 = mesh.copy()
mesh2 = trimesh.smoothing.filter_laplacian(mesh2)
scene = …
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This is more a question rather than an issue, so apologies if it is not the right place to ask it.
Have you also tried the network on the de facto ModelNet50 (classification) and ShapeNet Core (seg…