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Is it possible to make a HUD addon work with TTT2??
ES. (https://steamcommunity.com/sharedfiles/filedetails/?id=325000783)
I don´t like the normal TTT HUD and I love this HUD, but I can´t use it be…
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## Disclaimer
If you are missing the following information your issue will be closed!
- "Your version of TTT2" : Lastest version
- "Describe the bug"
Also please make sure to read the [FAQ](…
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In Qucs there is convergence problem in transient simulation when ground is not present especially for non linear components. As most new users(like me) do not specify ground as it is not mandated, I …
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## Your version of TTT2 (mandatory)
Workshop version from Steam ( v0.11.6b )
## Describe the bug (mandatory)
Video
https://github.com/TTT-2/TTT2/assets/59442552/34327257-1bea-4d7b-b399-5667…
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I'm not sure since when this problem exists, but we have played TTT2 Heroes for the first time since the latest Gmod update and now it doesn't work properly. The equipment menu (when you scroll and se…
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**Describe the bug**
I have configured some Passive Effect Items (Bodyarmor, Radar, BlueBull) just for test reasons as .NoRandom, .notBuyable and teamLimited. Now i dont want that settings to be like…
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workshop,
![image](https://github.com/TTT-2/TTT2/assets/5711436/ca713f4e-8f59-4fc5-8e4d-384ddbcf9023)
this is more of a concern for [ttt2-ext_addon_settings](https://github.com/TTT-2/ttt2-ext_ad…
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https://github.com/TTT-2/ttt2-role_pir/issues/2
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Version
Last github version
1. Even if I change the hp value of the doors, it updates only after they are damaged (Present in the video)
2. With the new ttt2-wep_doorlocker i find that sometimes…
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It might be nice to integrate `DeviceModel` Pointer for each component that can represent a standard SPICE Model associated with it. This will be more helpful for running simulations with SPICE simula…