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Hi,
As of bug #164 I have 2.0.5 version of scrollMagic and my scrolling is still super jittery in Firefox.
Does the latest code have the firefox fix you spoke of in #164?
Thanks,
Craig
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```
I created a flex component of a bowling ball movie clip using flash and
exporting it using Flex Component Kit. Whenever I try to do a scale tween, I
get some strange results. The scale just fl…
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```
Allow to change Props while tweens are running.
```
Original issue reported on code.google.com by `daniele....@gmail.com` on 24 Jan 2012 at 10:09
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```
What steps will reproduce the problem?
1. At the beginning of the project (with Unity free), everything was working
fine, then I switched to Unity Pro trial version.
2. Now all the tween I made …
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### Is your feature request related to a problem? Please describe.
1. New users sometimes can't figure out why they can't just connect delays like a normal flow node (not to mention tweens)
2. Hav…
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Hi, this might be more of a problem than an issue.
As I am working on a game involving thousands of bullets moving on screen, I need to recycle bullets on hitting the screen boundary. As I am doing…
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```
This is an enhancement request. In many cases I have seen the need
to "finsihAllTweens()" so all objects are set to the end state of each
animation. This is usually needed based on user activity…
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I saw "three-ez" had some tweening helpers. Would love to see an example of the ideal way to animate transform transitions between instance matrices updates.
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**Describe the bug**
Working on a prototype of a game that uses `rigid` extensively. It seems that whenever rigid application fails, tweens are not reset for stuff that was able to move on the failed…
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```
Allow to change Props while tweens are running.
```
Original issue reported on code.google.com by `daniele....@gmail.com` on 24 Jan 2012 at 10:09