-
### Summary / 概要
可能かどうか調べていないのですが、もし可能であれば、Android/iOS向けのモジュールも一緒に入れるようにチェックを付けておけると良さそうです
現状は手動で入れないといけないため…
### Purpose / 目的
Android/iOS向けモジュールの追加忘れ防止
### Additional context / 補足
_No…
-
**Describe the bug**
Whenever I try to run the example scenes the following error occurs:
"NullReferenceException: Object reference not set to an instance of an object
HuggingFace.API.Editor.Hugg…
-
### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
Mon Bazou: https://…
-
### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
Ace Attor…
-
> Spatializer Effect: Oculus Spatializer + Loopback, is not natively supported for the current build target.
UnityEngine.Debug:LogWarning(Object)
UnityEditorInternal.VR.VRPostProcess:RegisterSpatial…
-
### Describe the issue
Starting from ONNX Runtime **v1.15.0** Unity crashes upon trying to create inference session from the .onnx model.
Note: ONNX Runtime **v1.14.1** works as expected.
…
-
Tried a game with BepInEx 6.0.0-pre.2 as BepInEx 6.0.0-pre.1 crash on preloader phase. Using pre1 version of the plugin does nothing but using net6 version does load into game but crash the game soon …
-
As I wrote in an issue, I'm trying to use this lib in Unity.
https://github.com/tana/Wasm3DotNet/issues/1
By the change by @tana (thanks) , it became that DLL x64 build is successfully created.
H…
-
The current Unity SDK has a limitation causing crashes not being reported on builds using Mono scripting backend in MacOs and Android.
This is a feature request to add this support.
-
I've just upgraded NLua to the version included at the top of your master branch and switched over to KeraLua. As mentioned in the title, use of
``` lua
luanet.make_object()
```
causes Unity 5 to cr…