-
Go lsp ( gopls ) server does not if i use it with neovide but works perfectly when nvim in terminal
https://github.com/neovide/neovide/assets/93645760/43319644-4719-47de-95b3-8a0c9908b3b9
…
-
There are now VFX Platform 2023 clang 14 and clang 15 versions of the ci-openvdb aswfdocker build containers available:
* [aswf/ci-openvdb:2023-clang14](https://hub.docker.com/layers/aswf/ci-openvd…
-
Hi Marek,
I hope you are doing great.
I've been playing a lot with the project in the past year, making compositions out of multiple 3d clips.
Playing and working with multiple clips via the …
-
Hi Keijiro,
Im testing VFX Graph in the PcxEffect3 project file with my own .ply file. The .ply's container type was selected as Texture. Already connected position & color map to set position & co…
-
**Describe the bug**
In [this tweet ](https://twitter.com/Oddernod/status/1699606624527163867) part of the text looks like this in OldTwitter:
> VFX artists s**still**will
but in new twitter it l…
iiv3 updated
12 months ago
-
- [x] combine all the resources between common, dlc1, and dlc2 without them going over 100mb (this will be tough to do)
- [ ] add bb textures and models for lighting and exec skulls
- [ ] add textur…
-
Using this in newer versions doesn't seem to work. I think VFX now uses using UnityEngine.VFX; but not only that, there's a whole bunch of monobehaviour script errors.
-
That was a discussion about this on Slack, but I want to open an issue for this.
Default ACES config must include Standard color spaces even if they are legacy or not used in VFX industry.
ACES …
-
Fluid simulations in Unity
UPDATE:
how to get particles to behave like a liquid efficiently: https://medium.com/@leomontes_60748/how-to-implement-a-fluid-simulation-on-the-cpu-with-unity-ecs-job-s…
-
I noticed that playing songs to Skull Kid triggers the "cone" visual effects to either clip through the scene somehow (Zelda's Lullaby) or not reach the edges of the widescreen display (Saria's Song -…