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そういえば、irteusなロボットも関節リミットにマージンをとりたいなと思いました。
どこの段階でマージンを確保するかと考えましたが、
VRML : ハードウェア設計値
euslisp : リミットにマージンをもうけたい
という切り分けに今までもなってたので、
euscolladaで変換するときに行うのがよいと思ってます。
(具体的にはeuscollada-robot.lの:init-endi…
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I've created some models myself but the textures are not appearing properly. I
was looking to create something like the model in demos/house.html. Can anyone
tell me what software was used to cr…
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```
I've created some models myself but the textures are not appearing properly. I
was looking to create something like the model in demos/house.html. Can anyone
tell me what software was used to cr…
-
```
I've created some models myself but the textures are not appearing properly. I
was looking to create something like the model in demos/house.html. Can anyone
tell me what software was used to cr…
-
```
I've created some models myself but the textures are not appearing properly. I
was looking to create something like the model in demos/house.html. Can anyone
tell me what software was used to cr…
-
```
I've created some models myself but the textures are not appearing properly. I
was looking to create something like the model in demos/house.html. Can anyone
tell me what software was used to cr…
-
```
I've created some models myself but the textures are not appearing properly. I
was looking to create something like the model in demos/house.html. Can anyone
tell me what software was used to cr…
-
```
I've created some models myself but the textures are not appearing properly. I
was looking to create something like the model in demos/house.html. Can anyone
tell me what software was used to cr…
-
```
I've created some models myself but the textures are not appearing properly. I
was looking to create something like the model in demos/house.html. Can anyone
tell me what software was used to cr…
-
```
I've created some models myself but the textures are not appearing properly. I
was looking to create something like the model in demos/house.html. Can anyone
tell me what software was used to cr…