-
To reproduce:
1. Start HttT
2. Jump to scenario 14 using :change_level
3. "Load game" and load the most recent savegame (HttT-Pluging_into_the_Darkness-Auto-Save1)
In 1.12.6, the map scrolls t…
-
### Describe the desired feature
Currently, ``[endlevel] bonus`` accepts ``boolean|number`` as parameters.
- ``yes``. Result equivalent to "instantly capture all villages, delete all your non-loya…
-
When an add-on icon uses path functions, like icon=foo.png~BAR(), the icon on https://addons.wesnoth.org/1.14/ shows just foo.png without the BAR() manipulation. For example, the icon of "Eastern Euro…
-
### Game and System Information
- **What version of the game are you running?**
1.16.1
- **Where did you download it from? (Steam, Mac App Store, our website, built from source, etc.)**
Source…
-
I am using the voice= tag in the story of my scenario and receiving an issue. Here is the code that I am using:
```
[part]
story= _ "Years pass. Every summer when the mountain…
-
### Game and System Information
- **Version:** I observed in 1.16.5 from flatpak, other people told it's applicable to 1.17.* as well
### Description of the bug
I have a custom theme that adds new …
-
### Describe the desired feature
LoW is a campaign that, while important to the lore, is always on the "someone should rewrite that for gameplay reasons" list. A rewrite is on the 1.17 roadmap, altho…
-
It'd be nice if we would have another mp campaign in mainline, LoW is a nice campaign but its mp version has flaws of which i think at lest one cannot be fixed:
1) The number of players changes dur…
-
Did some debugging. Looks like it has to do with more events being executed by the dispatcher on the destroyed dialog object after it closes. Not sure why. Setting `handled` and `halt` in the two key …
-
### Game and System Information
- **Version:** 1.19.3-20-g9b70484b4f4
- **OS:** macOS
### Description of the bug
``` * thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGABRT
…