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wesnoth
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wesnoth
An open source, turn-based strategy game with a high fantasy theme.
https://www.wesnoth.org/
GNU General Public License v2.0
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WFL rotate_loc_around typo
#9034
hladkyjakub
opened
1 hour ago
0
Add -r option to add_source_file fix #8733
#9033
gfgtdf
opened
5 hours ago
1
wesnoth.units.create_animator issues with direction
#9032
white-haired-uncle
opened
1 day ago
0
Minor color_t cleanup
#9031
Vultraz
closed
1 day ago
7
Improve hex color validation
#9030
soliton-
closed
1 day ago
0
Remove unused dawn.png and empty.png images, fixup copyrights.csv
#9029
stevecotton
opened
2 days ago
1
Mismatched copyright attributions for image files
#9028
stevecotton
opened
2 days ago
0
Make the "you can't move here" overlay look nicer
#9027
stevecotton
opened
2 days ago
4
Fix #8805 Add-on version check prevents joining game
#9026
gfgtdf
opened
2 days ago
5
show a message when nothing exists to migrate
#9025
Pentarctagon
opened
3 days ago
4
Improve or remove file saving on F5 in the editor
#9024
soliton-
opened
3 days ago
16
Moving image data to the image
#9023
doofus-01
opened
3 days ago
4
Amulet reusability
#9022
2Redbeard
opened
3 days ago
11
Make addon ID recognizable
#9021
soliton-
closed
18 hours ago
0
Proposed New Wyvern Rider Description
#9020
Gothyoba
opened
3 days ago
0
[BUG] Planning Mode leaks opposing sides hidden unit positions to current side player
#9019
knyghtmare
opened
4 days ago
7
Plan Mode Enable/Disable Bug
#9018
MechanicalDragon963
closed
4 days ago
2
Modify a line in tutorial on reccommended next campaign
#9017
Gothyoba
closed
1 day ago
4
Prevent program hang when compiled with relative path PREFERENCES_DIR
#9016
Pentarctagon
opened
6 days ago
2
AToTB: Warn in the description how hard the challenging difficulty is
#9015
stevecotton
closed
1 day ago
0
Whirlpools are submerged in deep water
#9014
stevecotton
opened
1 week ago
2
Language selection window interaction between checkbox and --all-translations
#9013
amakriLexa04
opened
1 week ago
8
Handling mathx.random(0)
#9012
sevu
opened
1 week ago
5
Fix damage_type types show in unit attack window[1.18]
#9011
newfrenchy83
closed
1 week ago
0
Fix damage_type types show in unit attack window
#9010
newfrenchy83
closed
1 week ago
3
config's automatic conversion of an attribute to bool gives unexpected behavior
#9009
Pentarctagon
opened
1 week ago
1
THoT S05: Enemy leader (Masked Dwarf) portrait is shown cut off by the vertical crop
#9008
stevecotton
opened
1 week ago
3
Wesnoth (master) does not start
#9007
doofus-01
opened
1 week ago
19
Ignore GCC-14 and Clang false positives about dangling pointers
#9006
stevecotton
opened
1 week ago
1
lua: use correct method to attach on_left_click signal
#9005
babaissarkar
closed
1 week ago
0
Update generator calls since the method was removed in 2413e2f
#9004
soliton-
closed
1 week ago
0
Update added/removed header files in Xcode project
#9003
soliton-
closed
1 week ago
2
Remove extra parens to avoid compiler warning
#9002
soliton-
closed
1 week ago
4
Dialogs disappear instantly fairly frequently with 1.18
#9001
arobinson
opened
1 week ago
1
[1.18]Backport replacing deprecated CURLOPT_PROTOCOLS with CURLOPT_PROTOCOLS_STR
#9000
stevecotton
closed
1 week ago
1
network_download_file: replace spaces with tabs
#8999
babaissarkar
closed
1 week ago
4
[1.18] Fix some GCC-14 warnings
#8998
stevecotton
closed
1 week ago
1
Fix Weapon special filters can be affected by the weapon special leading to infinite recursion[1.18]
#8997
newfrenchy83
opened
1 week ago
0
Slow pathfinding for Silver Mage/Teleport on huge maps
#8996
phoe
opened
1 week ago
3
Fire pre harm and post harm events from [harm_unit] (Issue #8974)
#8995
rodolphecombe
opened
1 week ago
3
Trigger unit_hits, unit_misses events, re #7782
#8994
ProditorMagnus
opened
2 weeks ago
4
Move data that should be synced between computers to a common dir
#8993
Pentarctagon
opened
2 weeks ago
12
Change the stats of the Naga Guardian and High Guardian to make the “absorb” ability usable
#8992
MechanicalDragon963
opened
2 weeks ago
0
[harm_unit] "alignment" key uses the harm-ee's ToD, not the harm-er
#8991
Dalas121
opened
2 weeks ago
0
EI: In S12 Evacuation, When the AI Retreats, AI Units Will Still Attack Instead of Retreating if They Won't Take Retaliation Damage
#8990
IskarJarak01
closed
2 weeks ago
3
EI: In S11 Captured, The Player Can Acquire the Ring of Invisibility Item Before Triggering the Breakout
#8989
IskarJarak01
closed
2 weeks ago
2
Change id tag in appstream manifest to what is expected
#8988
loonycyborg
closed
2 weeks ago
4
EI S10: add message about Owaec being able to recruit
#8987
Dalas121
closed
2 weeks ago
0
Fix Weapon special filters can be affected by the weapon special leading to infinite recursion[1.18]
#8986
newfrenchy83
closed
2 weeks ago
0
Fix game sending actions too soon leading to OOS erros
#8985
gfgtdf
closed
2 weeks ago
1
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