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Some sound channels are missing in Genesis games (seems fine in Sega CD or 32X though) and that's very noticeable in games like Streets of Rage 1, Thunder Force 3. To make sure this is a bug, I forced…
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TFM music maker vgm.zip(KUMA:ファイルへのリンクは削除しました)
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Creating a *.cfg file for each game prevents "config2.cfg" from being applied. Indeed, with firmware 2.1.0 each game has now its own *.cfg setting file for ratio/zoom setting, then "/FunKey/.picodrive…
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AKA two .wavs for one channel. OVGen supported this and it's really powerful - with some hex editing some VGMs can produce both the regular waveform along with a basic waveform for a 100% perfect trac…
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I recently improved MAME YM2413 core EG implementation for attack phase, based on reverse engineering notes from andete (https://www.smspower.org/Development/YM2413ReverseEngineeringNotes2017-01-26) a…
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At present, I have updated the git repository to the latest version locally.
The two modules `psflib` and `lazyusf2` are compiled with the `make` command (because README.md has no relevant compila…
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Instruments was dumped by NukeYKT some days ago:
https://github.com/TASVideos/fceux/commit/45dcb3e2426641775e89c6a984481787ffb543ab
https://github.com/bbbradsmith/nsfplay/commit/2541a7f544d625870a…
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**Description:** I tried the new Quick ADX Player Ver. 2 by Mstz80ax on OpenMSX and got garbled and distorted sound, but only when I tried it on emulated Turbo-R machines.
**Emulator version:** Ope…
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This is meant to ["fix" games having unbalanced SFX vs the BGM](https://eadmaster.altervista.org/wordpress/archives/90).
Will need to add separate options for the PSG and Yamaha chips.
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## Summary
The current build instructions do not list a key prerequisite and this causes current MSVC versions to fail compiling later builds. Given that there have been no new releases since 2018 …