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When I use
`face_alignment.FaceAlignment(face_alignment.LandmarksType._3D, device='cuda')`
or
`face_alignment.FaceAlignment(face_alignment.LandmarksType._3D, face_detector='dlib')`
everything's f…
ibmua updated
2 years ago
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
When a STEP file is imported, the different materials and appearences are displayed correc…
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Hello, amazing work!
Can you please share the training code + 3D face weights and inference code?
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I faced to following piece of advice in [recent code review](https://github.com/gofr-dev/gofr/pull/674#discussion_r1623643062)
Please consider the following pseudocode
```go
func foo(path str…
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Would be nice to be able to translate textures in the 3D viewport on both brush faces and overlays
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51 landmarks don't include face shape, Can flame exactly reconstruct 3D human face shape with only 51 landmarks?or just do a rough calculation with face shape.
in fact, it's possible that two huma…
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/do…
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**Is your feature request related to a problem? Please describe.**
Hi! I'm trying to integrate assimp to OpenSCAD, a CAD tool with a large 3D-printing hobbyist user base, to benefit from its large …
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I mainly borrowed the training code from https://github.com/jnulzl/PRNet
I revised the code, which is attached as a zip file as follows. I run the code in Python 3.5 with Tensorflow 1.13.1
[train.zi…
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### Tested versions
v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.…