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I'm running with a fresh self-hosted instance of Invidious. It's working fine on my browser, unless I enable DASH which screws things up for some reason with network errors.
However, videos work on…
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### Describe the project you are working on
a 3D game with advanced physics based movement and many animated and interactive elements in mind.
### Describe the problem or limitation you are having …
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Hello,
Currently, there doesn’t appear to be any advanced way of controlling oscillators.
What I would like is some way of adding an ADSR envelope to a sound as well as adding several Oscillators in…
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First of all, thank you for the brilliant project! I learned a lot from foxtrot!
I just learned almost everything by learning "how foxtrot did it". Here're some thoughts because I just finished lear…
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hello. is it possible to make audiogames in piston?
is there a guide to create an audio game in piston?
an audiogame is a computer game for the blind that uses only audio to present the gameplay. al…
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Hi,
Is there any chance of these two extensions getting implemented?
- [ALC_EXT_EFX](https://github.com/openalext/openalext/wiki/ALC_EXT_EFX) provides multi-zone reverb, sound occlusion and obs…
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If implemented well, 3D positional audio can greatly improve immersion. Check out for instance this video with headphones: [Doom II: Hell on Earth w/ 3D spatial sound in GZDoom 🎧 (OpenAL Soft HRTF aud…
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If implemented well, 3D positional audio can greatly improve immersion. Check out for instance this video with headphones: [American McGee's Alice with 3D spatial sound (OpenAL Soft HRTF audio)](https…
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Version "SoLoud 20200207" (most recent as of today)
I have a scene with plenty of 3D voices and 2D background music. I want the music to be always audible, however when the 3D sounds become too l…
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I have a LG optimus 3d and Kwaak3 looks fantastic in real3D with the lg 3d
convertor!
Some benchmarks: Kwaak3 (enable sound en lightmaps. show framerate) 56.8 fps
Kwaak with 3d game convertor:2…