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## Issue Description
The documentation states that there is only one property for `dimensions` but there are new ones since 6.5 or 6.6.
## URL of the Page with the Issue
https://developer.wordpre…
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## What problem does this solve or what need does it fill?
Cutting off segments of the game screen using black bars (a letterbox) is a common technique for both cinematic cutscenes and for supporti…
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### Checklist
- [X] I am reporting a bug in the Onion OS - Any issues with the closed source frontend ([MainUI](https://github.com/OnionUI/MainUI-issues)), or [RetroArch](https://github.com/libretro/…
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- Letterboxing and pillarboxing for cutscenes when playing at unusual aspect ratios, especially for the prerendered cutscenes
- Increased UI framerate, objective markers are always at a lower framera…
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I am not really sure if this is the right place for my issue (maybe https://github.com/jonleighton/spring or rack-test is the correct one).
I tried to improve my testing experience by introducing spr…
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Fixes for the radiation indicator in the hud and inventory
![ss_admin_02-12-21_19-10-23_(escape)](https://user-images.githubusercontent.com/38873082/107750006-1d907e80-6d67-11eb-8ec2-fb29617979a8.jpg…
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## Description
Due to floating point precision error, or in some cases _carried_ floating point precision errors, the paddingBottom "don't re-layout" trick sometimes results in an image that's a pi…
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**Note from the teaching team:** This bug was reported during the _Part II (Evaluating Documents)_ stage of the PE. **You may reject this bug if it is not related to the quality of documentation.**
Sm…
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The transition between levels only covers the entire screen on 16:9 aspect ratios. Otherwise, it only covers part of the screen.
![image](https://user-images.githubusercontent.com/58738637/22291602…
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The current design is only optimized for 1920x1080. It would be great to design the page responsive so it adapts to different resolutions and aspect ratios (1280x720, 1600x1200 etc.).