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Maybe this is out of scope for this module, but having a built-in [glTF](https://github.com/KhronosGroup/glTF) parser/loader would be useful. Three.js, BabylonJS, Cesium, PEX, .. have such loaders.
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https://forum.babylonjs.com/t/ssr-when-i-rotated-a-mesh-the-reflection-shows-wrong-and-connected-to-the-mesh/30915/17
- [ ] Refine and update our Post Processes (includes reflection/refraction/irra…
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We could use samples on [Glitch.com](https://glitch.com/) for both packaging files using the programmatic `XRPackage` API, and also specifically packaging the different engines alongside each other.
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avaer updated
4 years ago
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```ts
/**
* @link https://github.com/BabylonJS/Babylon.js/blob/master/packages/dev/core/src/Rendering/outlineRenderer.ts
*/
declare module "@babylonjs/core/scene" {
export interface Scene…
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PNGs with 1 bit alpha are not properly loaded. They are considered RGB image and not alpha is provided.
Take for example this image : https://playground.babylonjs.com/textures/pack1.png
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- Create fast babylon -> three.js scene converter
- Write vertex attributes in place to the same geometry on update for perf
- Add a demo / example of a Babylonjs scene rendered with the path trac…
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- [x] https://github.com/shakiba/stage.js
- [ ] https://github.com/playcanvas/engine
- [x] https://github.com/4ian/GDevelop
- [ ] https://github.com/gamelab/kiwi.js
- [x] https://github.com/Babylo…
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TODO
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Hi. I love snooker game and pcol is a better simulator that i seen. But i wants to mirgate this to new version of babylonjs. If you are not developing this game more could you share the project source…
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On this page as an example: https://doc.babylonjs.com/toolsAndResources/tools/inspector
There is a medium article in the metadata that does not show up as a card in the further reading section. It …