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double GetBass() {
double t = config::get_bass();
double t2;
for (int i = 0; i < 24; i++)
for (int j = 0; j
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Congratulation, your model is spectacular and far surpasses anything I have tested so far. Incredible !!! I don't have a GPU to train the model, so I hope you can provide the checkpoints to extract th…
ghost updated
3 years ago
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hmmmm , something fishy is going on.
https://modrinth.com/mod/blocky-bass
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### Issue type
Engraving bug (incorrect score rendering)
### Bug description
The end points of figured bass continuation lines seem to depend on the content of the left text rather than ending cent…
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I will take some time to dig in and see how easy it would be to expand this to other instruments. This is a great visualization, reference and education tool, and I would love to expand it to the bass…
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Hey
I have been wanting to post this for quite some time.
I was investigating on some effects, for instance, [stereo widener](https://github.com/DeaDBeeF-Player/stereo-widener/blob/master/stereo_wid…
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Would it be possible to add figured bass numbers when converting to Humdrum?
I'm not sure if figured bass is already properly implemented in music21. It seems that it's currently not documented in …
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Hey dev. Hope you're doing well! I have been using UVR for almost a year now, and I can say that this software is absolutely incredible! You've done an insane job and it's helped me a lot, in making m…
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**Bug Description:**
when you open trance pluck preset from Damon Armani presets sound is muted. even after loading another preset which was outputing sound it remains muted.
try loading Attacky p…
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### Issue type
UX/Interaction bug (incorrect behaviour)
### Description with steps to reproduce
Removing Instrument Name in Staff/Part Properties changes clef from Bass to Treble
I have a …