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`bevy_app` is a thin layer over `bevy_ecs`, and is nearly impossible to use on its own.
Moreover, most standalone uses of `bevy_ecs` would be better suited by using the tools provided with `bevy_app`…
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**What problem does this solve or what need does it fill?**
When the timestep between a `PhysicsSystem` and `RenderSystem` differs (i.e. because the PhysicsSystem runs on a fixed timestep), and `Re…
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## What problem does this solve or what need does it fill?
Tile maps are a key part of many 2D games, both 2D and 3D.
There is a large amount of complexity here: API design, performance and feat…
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To achieve a suitable user experience, we should take the perspective of the user in a specific scenario trying to a achieve a goal (which is for example developing a game or app). This enables us to …
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Hey there!
## Motivation
Imagine a world where we could embed inlyne into other applications, like e.g. (via a plugin) a bevy-engine game, or any other kind of (wgpu-based) application.
## Ne…
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This could will result in an error:
```
use xshell::cmd;
fn main() {
let x = (false).then_some("-s").unwrap_or_default();
let y = (false).then_some("-b").unwrap_or_default();
let sh …
cjglo updated
4 months ago
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Currently the plugin uses only Rapier colliders for calculating the navigation. But it would be great to make this integration optional for games that does not use physics like mine. I would like to s…
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## Bevy version
`0.13.1`
## What you did
This is a combination of [2d/pixel_grid_snap.rs](https://github.com/bevyengine/bevy/blob/release-0.13.1/examples/2d/pixel_grid_snap.rs) and [ui/button…
musjj updated
1 month ago
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It would be good to add support for game consoles like Sony PlayStation, XBox, Nintendo Switch
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### Describe the project you are working on
Any complex (fullscreen/networked) game or a game that requires you to run multiple instances at the same time.
### Describe the problem or limitation…