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**Description**
Wgpu22 seems to be 23% slower than wgpu 0.20 on my render-bench.
**Repro steps**
Build and run https://github.com/John-Nagle/render-bench/ branches "hp" vs "wgpu22safe". The s…
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Thanks for all the work you have done. Great job!
As i was playing around, i understand that you use some kind of noise input to generate voxel terrain mesh wich later you can like dig down or add …
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Any hint code on calculating SDF and do we need to translate it to camera coordinate and calculate?
or we can use the world-coordinate one for fitting?
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I noticed an performance CPU issue regarding collision with 3dTiles (Google):
As far is i see it its mostly the enable / disable of the collision during the RemoveCollisionForTiles and ShowTilesToRen…
ftrx updated
11 months ago
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The initial goal of `mesh_doctor` was to be able to diagnose issues in the mesh, but also provide some fixes when possible.
It appears that the selected name misleads users who await too much from wh…
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### Is your feature request related to a problem? Please describe.
UIX does not allow simple scaling of items, instead requiring nested canvases or elaborate setups with lots of ValueGradientDriver…
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This cycle I was hoping to do some API design clean up in the `Scene` object.
This is the current thinking:
### Background
Taking #16900 and #17199 into account...
```js
scene.background…
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### Describe the bug
The [custom build](https://github.com/NixOS/nixpkgs/blob/a046c1202e11b62cbede5385ba64908feb7bfac4/pkgs/games/openmw/default.nix#L29) of OpenSceneGraph for the OpenMW package is m…
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I notice you list SSELodgen as working in the wiki - for me this always seems to get stuck on large worldspaces (Tamriel, Solstheim, Sovngarde), but does complete without errors on smaller areas e.g. …
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I am envisioning a workflow where:
1. A server has a repository of many IFC test files
2. The server has the latest IfcOpenBot build of IfcOpenShell
3. The server automatically headlessly open…