issues
search
CesiumGS
/
cesium-unreal
Bringing the 3D geospatial ecosystem to Unreal Engine
https://cesium.com/platform/cesium-for-unreal/
Apache License 2.0
878
stars
285
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Easy way to clamp objects to the ground
#1472
csciguy8
opened
1 day ago
1
Fix inconsistent GetEllipsoid compilation error
#1471
CesiumBen
closed
1 day ago
1
Can't build CesiumGltf.lib when I cmake for cesium-native
#1470
Giannuo
closed
19 hours ago
5
Need CI support for downloaded plugin builds
#1469
csciguy8
opened
2 days ago
2
Fix bad_any_cast errors by disabling RTTI when building cesium-native
#1468
kring
opened
2 days ago
1
CesiumSunSky should allow atmosphere adjustment Actor to be specified
#1467
kring
opened
2 days ago
0
CesiumEllipsoidFunctions is not usable from outside the CesiumRuntime module
#1466
kring
opened
4 days ago
1
Fix Chaos physics epsilon silliness by scaling meshes up and then down.
#1465
kring
opened
4 days ago
2
Turn on debug assertions
#1464
csciguy8
opened
1 week ago
0
Let CI be dispatched manually
#1463
azrogers
closed
1 week ago
0
Add Doxygen step to CI
#1462
azrogers
closed
1 week ago
1
Geometry that should be clipped sometimes appears at certain camera angles/distances
#1461
kring
closed
6 days ago
6
Fix crash caused by CesiumSunSky when no viewport is activated in the Editor.
#1460
yuziqii
closed
2 weeks ago
3
`CesiumSunSky` will cause crash when no viewport activated in Editor
#1459
yuziqii
closed
2 weeks ago
3
Add functions to get the approximate location of a tileset during runtime
#1458
arbertrary
opened
2 weeks ago
4
When moving the scene, the camera is at an Angle, tileset missing in view center。
#1457
luojianqi
closed
2 weeks ago
2
Add option to enforce BuildChaosMeshTriangles for degenerate triangles
#1456
arbertrary
opened
2 weeks ago
2
Use C++20 and swl::variant instead of std::variant.
#1455
kring
closed
1 week ago
8
Fix warnings in UE 5.2.
#1454
kring
closed
2 weeks ago
1
UE 5.4 - Add include for UStaticMesh and use glm::mat4_cast instead of glm::toMat4
#1453
therpgmaster
closed
6 days ago
3
There are blue squares at certain angles
#1452
FEJackFly
closed
2 weeks ago
1
Experiment: access UE from a VHDX instead of a ZIP.
#1450
kring
opened
3 weeks ago
1
screenspacecontroller support for cesium unreal
#1449
jiangheng90
opened
3 weeks ago
6
Dynamic Activate and Deactivate of CesiumRasterOverlay layers can cause tiles fail to be properly removed during the rendering frame tick.
#1448
DevElves
opened
4 weeks ago
0
Use the vcpkg-enabled version of cesium-native.
#1447
kring
opened
4 weeks ago
2
Why are there blue squares
#1446
FEJackFly
closed
3 weeks ago
1
remove the baseColorFactor alpha check when selecting base material
#1445
EvenZHAnglll
closed
2 weeks ago
5
Add Editor.ini to FilterPlugin.ini
#1444
kring
closed
1 month ago
1
"Reached threaded request limit" warning in UE 5.4
#1443
kring
closed
1 month ago
0
Set bUsedWithInstancedStaticMeshes in base material
#1442
timoore
closed
1 month ago
1
Update cesium-native, bump verison
#1441
kring
closed
1 month ago
0
Create build without Binaries/Intermediates for the Marketplace.
#1440
kring
closed
1 month ago
0
Fix experimental occlusion culling
#1439
kring
closed
1 month ago
1
Allow Cartographic Polygon points to be specified as Longitude/Latitude/Height or ECEF instead of UE coordinates
#1438
kring
opened
1 month ago
0
Add missing header for some builds
#1437
csciguy8
closed
1 month ago
2
Fix missing textures caused by sharing a single texture between multiple primitives
#1436
kring
closed
1 month ago
3
VisionOS build support
#1435
demonixis
opened
1 month ago
5
VS 2022 build error with CesiumTextureUtility.spec.cpp
#1434
arbertrary
closed
1 month ago
5
Unreal Marketplace version of Cesium for Unreal for UE 5.2 and 5.3 is missing Config/Engine.ini
#1433
kring
closed
4 weeks ago
2
Add support for custom ellipsoids
#1432
azrogers
closed
6 days ago
9
Update FeatureId::propertyTable usage to fit with cesium-native changes
#1431
azrogers
closed
1 month ago
5
Need packaging tests for non-Windows platforms
#1430
csciguy8
opened
1 month ago
2
Occlusion culling is stuck on waiting for results?
#1429
KieranCoppins
closed
1 month ago
1
Fix the macOS / iOS build
#1428
kring
closed
1 month ago
2
iOS version of libktx.a is missing from release distribution
#1427
kring
closed
1 month ago
0
CI failing for macOS / iOS builds
#1426
csciguy8
closed
1 month ago
1
XYZ-Format tiles support for unreal engine.;
#1425
spr1ngd
opened
1 month ago
1
Can you add support for shp/kml/geojson [including vertex lines and surfaces]/tif images
#1424
kak0na
closed
1 month ago
2
Fix `FName` memory issue when running for extended periods of time
#1423
csciguy8
closed
1 month ago
4
FName Overflow, allocated 1024MB of string data. FName strings are never freed and should be created sparingly. Some system might be generating too many FNames, see call stack.
#1422
mcleantom
closed
1 month ago
3
Next