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We have the following:
```
Bitboard calculatePawnAttacksFromSquare(const Color color, const Bitboard & bitboard)
{
Bitboard potentialPawnAttacks;
Rank rank = Chessboard::squareToRank(bi…
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Whenever I try to add it to cute chess it says cannot run engine and doesn't add it why does this error comes .. I use python main.py in the command dialogue box and the directory of bot files in work…
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探索を高速にしたい。
- 枝刈り
- 合法手生成
- ツリー構造
- などなど
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This may be a complete non-issue, or it may be indicative of some sort of minor bug. But if you comment out line 513 of the Makefile and run:
`make profile-build`
It will crash during the bench w…
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Why is twos complement negation a prefix operator, but ones complement negation is postfix? I understand the rationale for & and * being postfix and reading left to right as those operators typically …
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## ゲームの分類
- 人数
- 2人が基本 (3人以上も当然ありうる)
- プレイヤーの存在しない0人ゲームも存在する (ex. ライフゲーム)
- パズルやクイズは1人ゲーム (ex. ソリティア)
- 利得の合計
- ゼロ和 or 非ゼロ和
- 有限 or 無限
- 有限なら、ゲームが終了するために満たすべき条件が与えられている
- 無限ゲームの実装は現実的に難…
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I'm puzzled by this first case:
https://github.com/jordanbray/chess/blob/main/src/movegen/movegen.rs#L302-L306
```Rust
fn next(&mut self) -> Option {
if self.index >= self.moves.len()
…
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I think `shiftSquareByDirection()` would probably be more adequately named as `getSquareInDirection()`. However, this also is bad naming because this function returns a bitboard representation of a sq…
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it seems you train NN files almost every day, i regularly receive an email message about it. Now i wonder : are these nets getting better ? Or are you just testing ? I managed to compile your latest s…
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