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quote freesnow:
"Seems like a race condition with controls instancing and getting disposed quickly"
[blishhud.20220527-193348.log](https://github.com/blish-hud/Blish-HUD/files/8788833/blishhud.202…
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Cursor snaps to position, but nothing visible is drawn on screen and nothing can be selected. Using other blish mods like Mouse cursor and Pathingworks just fine and they are visible:
```
Blish HU…
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As the module is configured now, it's impossible to see the complete list of TacO style markers, if the list is too long. Unavailability of a scrollbar makes the list render beyond what the available …
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Hello, I am reviving an old project of mine and the code that this issue is occuring worked before.
The project is a module for a framework. Said framework has abandoned CSCore and is just using NA…
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**QuitarHero at 1/13/2020 2:26:58 AM +00:00**
> > **Bug Report:**
> > **Module/Version:** Markers & Paths / Core. dev-285
> **Issue:** An inconsistent issue, but every now and then, when I reload m…
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Just wanted to say hello as we've seen your pack shared around quite a bit - nice work!
We've added it to our auto linter, FYI, so if you push any future releases, you can check this page for any i…
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Textures and fonts loaded by the Monogame content pipeline occasionally come in offset or completely mixed up rendering completely wrong.
![image](https://user-images.githubusercontent.com/1950594/…
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Hello, I am reviving an old project of mine and the code that this issue is occuring worked before.
The error occurs at the initialize() call in the following code snippet:
```csharp
pri…
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Just going to add things here, that I discover and think is not shown correctly in the addon.
A)
Sandswept Isles - Desert Isles Fisher - Dandan
Not shown at night, filtered by Time of day ... see…
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Disabling and enabling over and over creates many of the same tab. Look into what needs to be done for disabling as far as freeing up resources.