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So i made a wiggle bones IK Rig, but i cant bake the wiggle since it will ruin the IK animations. Is there a way to render the realtime wiggle bones instead of baking them, or atleast a fix to my prob…
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Blender bones have a property [`deform`](https://docs.blender.org/manual/en/latest/animation/armatures/bones/properties/deform.html) that determines if the bone deforms any vertices/geometry.\
The SM…
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I replaced the 27-bone model you provided with the 22-bone Smplh model and Mixamo model. After setting up the Actor script, GenericIK script, Motion Controller, and Blueman script, the upper body beca…
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Any plans on adding bone structure? Currently any major changes, like scaling, that get exported are going to get really wacky because of the bone structure staying the same.
ghost updated
5 years ago
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Bones sometimes stick to the target mesh when using a collection for collisions.
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After completing the mission and getting to the house Homer does his celebration dance and it then completely freezes and eventually crashes the game
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Root motion since 2.1 uses the object's delta location and rotation. This doesn't really work well with existing animation tools (blender or other addons) which expect to deal only with armature pose …
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Skills are learned at the end of each level. User can pick one. Below is a list of skills and the levels:
* Cordage from roots, Level 2
* Thin Club from sticks and cordage, Level 3
* Torch from …
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**Feature description**
Bones are a feature in every human body; without them, we would be only be bags of flesh and muscle held together by nothing. Humans in PPG are no exception to this, yet, the …
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It would be really useful if It was possible to animate skeletons like you would in blender.