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Hi,
I know this is a minor issue, but occasionally I found out that the arrow on the right hand side of the screenshot below was floating above the road (this may be hard to observe from my attache…
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Currently wheel is just 1 ray cast and that's all. Works good for small wheels
hidden inside car.
For cars like a buggy or monster truck we need a cylinder.
Wheels there are outside car and can c…
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"Ce sont des étudiants en option Game Design. Ils ont des bases sur Unreal et Unity.
L'objectif de ce workshop est de faire imaginer aux étudiants de Game Design des périphériques et des expériences …
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Nosgestesclimat est de facto le standard de la simulation d'empreinte climat de consommation open source, car il n'en existe aucune autre activement développée.
Ici on a une belle inspiration grap…
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In `mutateNormal`, the `mutation_range` is handled strangely; the resulting formula is `originalValue-0.5 + random() * mutation_range` (clamping omitted for clarity). The result of this is that when…
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Hello,
I have started to use FluidX3D for a week now. I don't know much about coding.
I was using the W14 F1 car preset and I realized that after some time, the streamlines started to become whi…
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To move us towards our next test release build, we should aim to start integration of our currently disparate core game compnents, namely #bobsayshilol's work from #20, @Slimliner's work from #21 and …
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Currently wheel is just 1 ray cast and that's all. Works good for small wheels
hidden inside car.
For cars like a buggy or monster truck we need a cylinder.
Wheels there are outside car and can c…
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Recently I had a problem that the LGSVL can not sub the topic /apollo/control. And the car can not move during the simulation test with apollo. I want to check the connection between Apollo and LGSVL…
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A few days back I was scrolling through the challenges of Advanced JS: Natural Simulations and I noticed that in one of the challenges, the way `keyPressed` was organized is horrible.
In Challenge: …