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1. Currently cel shading and other non-photorealistic shading methods can't be used in combination with global illumination. Could you add Vulkan extensions allowing for non-photorealistic shading dir…
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## Description
I tried to integrate `protovalidate-java` into my existing monorepo, which uses Bazel for builds. The generated Java code for my protos annotated with proto field/message options fro…
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Fedora 27, Nvidia proprietary 390.25 on GTX 970 with 4Gig ram, amd fx6350 six core processor, 16gb ram, screen resolution 1680x1050
cli used is vkmark --fullscreen
Xorg server, Cinnamon Desktop. all…
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I see pxrUsdIn but no pxrUsdOut. Is this by design ? Katana is purely a consumer of USD files unlike Maya which can both consume and produce USD files.
Cheers
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How to reduce material without using Material Combiner
Can I use KKBP to reduce the material of a loaded character?
The Material combiner is exactly what I need, but I just can't use it.
I trie…
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Dear Dr Morgan-Wall,
I am sorry to bother you. I am just having a bit of trouble with the latest version or raymolecule. With the latest version the example Raymolecule code at https://github.com…
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#### System Information
- Ogre Version: 14.0.1 and 13.6.5
- Operating System / Platform: Mac mini M1, macOS Ventura 13.5.1
- RenderSystem: OpenGL & OpenGL 3+
- Xcode: 14.3.1
- CMake: 3.27.3
…
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### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits of both this extension and the webui
### What happened?
The latest 22BCC7BE …
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![2023-02-25_044](https://user-images.githubusercontent.com/93003473/221354373-fa912442-f41a-4eea-a7d5-aca4166a0e22.png)
![2023-02-25_043](https://user-images.githubusercontent.com/93003473/221354376…
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I run egui_demo_app which response is very very slow ( fallback to software render?)
following is output:
sudo ./egui_demo_app
2022-10-17T08:11:38.426131Z INFO winit::platform_impl::platform::x…