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I've tried the release and the latest commit, they both fail with the same errors:
C:\Users\scuba\Downloads\citro3d-1.3.0>make install
attribs.c
arm-none-eabi-gcc -MMD -MP -MF /c/Users/scuba/Down…
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I'm kinda busy with university at the moment, but just putting this up here incase anyone is interested. It seems as if SF2D has been deprecated due to the lack of updates from the developer, and pers…
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Hello !
I'm working on cpp3ds so it will be compatible with the 1.3.0 and there is some strange changes in the lib.
A lot of functions changed and have "static inline" instead of being defined i…
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**System model:**
New 3DS
**SysNAND version (+emu/redNAND version if applicable):**
9.2.0-20U SysNAND (+11.4.0-37U EmuNAND)
**Entrypoint (How/what you're using to boot Luma3DS):**
Boot9…
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This enum...
typedef enum
{
GPU_RGBA8 = 0x0, ///< 8-bit Red + 8-bit Green + 8-bit Blue + 8-bit Alpha
GPU_RGB8 = 0x1, ///< 8-bit Red + 8-bit Green + 8-bit Blue
GPU_RGBA5551 = 0x2, ///< 5-bit Red +…
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arm-none-eabi-gcc -MMD -MP -MF /c/Projects/citro3d/build/attribs.d -g -Wall -Wextra -Werror -O2 -mword-relocations -fomit-frame-pointer -ffunction-sections -march=armv6k -mtune=mpcore -mfloat-abi=hard…
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See [this](https://ci.appveyor.com/project/OctoNezd/ntrdbi/build/NIGHTLY-appveyor-support-31#L151)
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it does this every time i use make install, where do i put the citro3d-master folder/put the files that compile citro3d?
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Hi there. I'm working on a game for the global game jam and I'm having problem with the scale of the sprites and deltatime sometimes not working at all.
I've seen that you fixed this in newer commi…
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```
TARGET := $(notdir $(CURDIR))
```
This is annoying if you directory is not named citro3d.