-
The decision to compress files often depends on factors like file size, access frequency, and storage considerations. Here's a more specific elaboration:
Large and Infrequently Accessed Files: La…
-
Cloned from Pagure issue: https://pagure.io/389-ds-base/issue/49416
- Created at 2017-10-25 01:55:32 by [firstyear](https://pagure.io/user/firstyear) (@Firstyear)
- Assigned to nobody
---
#### Issue…
-
GXTX Texture in .art banks do have more than those compressions inside.
To support all texture formats the rest of them have to be reverse engineered and implemented.
Suspected compression formats…
-
I found a parameter called `FLAGS_compression_parallel_threads` in `db_bench_tool`. When using IAA as the compression type, setting `FLAGS_compression_parallel_threads` to a value greater than 1 signi…
-
## Issue
There are several compression formats used by Lunar Compress.dll that would be handy if ported to MushROMs and made open source. However, a lot of these formats are still undocumented (even …
-
The current key-value storage is suitable for KTX-specific metadata entries but using it for storing generic information such as copyright and authorship is not practical. Common image formats (such a…
-
### Intent
DXT is a lossy compression algorithm, but I want the pipeline to process to a losslessly compressed texture, like QOA, which decompresses faster than PNG.
### Motivation
i hate lossily c…
-
Binary encoding for formats with a significant proportion of strings are
considerably faster for protocol transfer, especially on reading.
This feature would provide new formats for content types …
-
We should consider adding a section to the 3D Tiles spec about recommended glTF extensions. This would be like best practices guide for taking the most advantage out of glTF within the 3D Tiles / geos…
-
Currently, qsv creates, consumes and validates CSV files hewing closely to the [RFC4180 specification](https://www.ietf.org/rfc/rfc4180.txt) as interpreted by the csv crate.
However, it doesn't all…