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**Describe the bug (REQUIRED)**
Two reports of tilesource editing being very slow:
* https://forum.defold.com/t/defold-editor-slow/68356/15
* https://forum.defold.com/t/tilesource-collision-group…
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We have Win7 users reporting our game is not shutting down properly when it closes, apparently it is discordrich extension that is causing it?
> Ok, we managed to find a Win7 VM to install steam an…
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I know it's silly, but it makes me nervous to see this warning every time I use the extension. I've been told that this website explains how to fix it, but I don't understand where or how to do it so …
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After enabling standalone jetifier (#400, #301) Zendesk extension cannot be built for Android platform (https://github.com/defold/test-sdk/actions/runs/10136526116/job/28025435982#step:4:713)
```
Er…
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Hello @rgrams
As I said on Defold forums, I love rendercam. Thank you again.
I added experimental features to rendercam for my game.
- Camera focus zone
Rectangle zone. Similar to [this](…
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_Is it a private platform, and a platform specific issue? (i.e. would it break your NDA?)
Then please report your issue in the corresponding extension repository!_
**Describe the bug (REQUIRED)**
…
rezgi updated
2 weeks ago
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Related to DEF-2793.
Make it possible to check if a device has support for an Open GL extension, so that one can make fallback render pipelines in cases of not supporting an extension (for instance…
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There needs to be some ability to add known trusted editors to running copies of the debug engine. This could be done either by an overlay asking to type a code into an editor attempting to connect to…
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`VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` descriptors should use shader framebuffer fetch, when it is available on the platform, using `color(m)` within the shader, instead of `setFragmentTexture:`, becau…