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### Operating System
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- [ ] Xbox
- [ ] Web Browsers
#…
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### Ebitengine Version
v2.4.15
### Operating System
- [X] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] Xbox
- [ ] W…
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### Ebitengine Version
v2.5.0-alpha.9.1 & v2.5.0-alpha.11
### Operating System
- [ ] Windows
- [X] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo …
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https://github.com/braheezy/goqoa/releases/tag/v2.0.0
$ goqoa.exe
Usage: goqoa [command]
Use 'goqoa help' for a list of commands.
https://github.com/braheezy/goqoa/releases/tag/v2.1.0
$ goq…
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Currently Ebitengine only supports fragments shaders. While fragments shaders give you a lot of freedom, there are some effects that are easier(and maybe more efficient) to implement using the vertex …
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Greetings hajimehoshi and other contributors. I appreciate your effort in creating this wonderful library.
I'm using ebiten in my health and productivity timer application/game(WASM) - [buttmover](…
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### Ebitengine Version
v2.7.8
### Operating System
- [X] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
…
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### Ebitengine Version
v2.7.3
### Operating System
- [ ] Windows
- [ ] macOS
- [X] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- [ ] Xbox
- […
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### Ebitengine Version
v2.8.0-alpha.2
### Operating System
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [X] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- [ ] …
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I am working on a small game for some weeks, and every since I started, I noticed that it is using a huge amount of memory running in Google Chrome (and on the iPhone Safari, too, it seems). It won't …