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**Describe the project you are working on:**
I am working on a match 3 game
**Describe the problem or limitation you are having in your project:**
For all the button presses I have to manuall…
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How are you converting color keyed textures to an ARGB format with the alpha channel enabled for the color? Are you creating a new surface/texture and then copying the surface data over?
Does this…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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### Describe the project you are working on
This applies to all 2D projects I have worked on in the last 3,5 years, so ever since I started working with Godot.
### Describe the problem or limita…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
reduz updated
3 months ago
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Hi.
I'm sorry to raise a question about a problem that likely you fixed already, I hope you will support my request.
I'm trying to fix a NVIDIA texture transparency bug that affects some dark and op…
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# Problem
Scene representation and the ECS runtime have different and conflicting data representation requirements.
## ECS data should be:
* Optimised for performance and engineering concerns
…
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# Overview of the PlayStation GPU
## GPU Rasterizer
The GPU uses 1 megabyte of video RAM organized as a framebuffer of 512 lines of 2048 bytes. The CPU can upload textures to this buffer using GPU co…
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Hey! I really love the progress and currently also learning Zig. Maybe you have some paticular samples which you would to code, but just haven't time, so I or community could contribute?
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#### Issue details
The only change I make is to switch my sound effect folder all to .ogg rather than .wav and the load time difference is:
All wav sounds:
assets 229
screen 441
All ogg sound…