-
- [x] Spawns 1 - 27,053 spawns added to the database on **Database 1.0.0.1** Map 870
- [ ] Spawns 2 -
- [ ] Spawns 3 -
- [x] 25,750 Gameobjects added map 870 to Database 1.0.0.4
- [ ] Loots
- [ ]…
-
Hello. I posted this in discord, but the channel doesn't seem to be too active.
Using Unity 2021.2.x, when you load a graph that was saved as an asset, any changes to game objects are lost when the…
-
-
```
The GameEngine class requires a GameObject implementation. While the
GameObject implementation is the easiest to use, and should continue to be
supported in tutorials, etc, creating an interfac…
-
**I'm trying to modify a mod. It contains multiple animators. It seems that I need to delete assets one by one. How can I remove a whole object tree? I just want the one highlighted, p_cf_top_wedding,…
-
Here Player.log and Save File
this is log file
[Player.log](https://github.com/user-attachments/files/16363736/Player.log)
thie is save file
[울퉁불퉁한 위원회 Cycle 29.zip](https://github.com/user-at…
-
**Describe the bug**
A Signal Emitter from the timeline to Stop any UIParticles using the ParticleSystem.Stop() method will not work. Only a Signal using UIParticle.Stop() will work (but note that th…
-
### Describe the bug
When using a partial class to split the razor and the csharp logic, the `Add Component` menu show 2 times the same component, but its random.. Sometimes it does the duplication, …
-
When I setup an animation which has another gameobject as its target and then I call these functions (from UnityEvent for example) on the DOTween Animation component they do not work, and I found the …
Xriuk updated
3 months ago
-