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Great job!
I've download the source code, but I can not compile because there are many errors, for example, not found the file "tobiigaze_error_codes.h", which is not, and other conversion types erro…
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When using wink-optimized model, if a person winks, it causes the open eye to veer off to the side in gaze tracking. This results in a lazy eye effect.
This is in using version 1.20.4 under Ubuntu 2…
D337z updated
9 months ago
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I'm trying to use the Cardboard XR Plugin with the XR Interaction Toolkit. Presently in my XR Rig, I have removed the default LeftHand Controller and RightHand Controller gameobjects, and have the fol…
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PyGaze has serious problems with our tobii eye trackers.
With the Fusion@120Hz I get a mean intersample time of around the 12 ms (instead of 8.33 ms) and a RMS noise of around 9 ms.
Sometimes the i…
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Hi @ajdroid,
I have another question. How can I determine if the eye-tracking equipment is compatible with this driving simulator? For example, I found this eye-tracking equipment: https://pupil-…
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https://news.developer.nvidia.com/ai-generated-faces-track-your-movements/
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We would like to test out the mix of two strategies. Use the linear regression model we have implemented together with a headpose estimation technique to check out if it improves our results
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Hi ,
Hi all , i'm under ubuntu 14.04 and opencv 3 gold .... i have found your code here for eye detection https://github.com/trishume/eyeLike
when compiling in raspberry pi i got a lot of errors /hom…
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I'm going to open a meta-issue here to keep track of the features proposed in my GSoC, plus the other work that has cropped up during my work so far. I think at this point the work will extend beyond …
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@cboulay I am currently trying to extend the plugin to support surface mapped gaze. But the one `channel_format`-per-outlet rule is making life difficult for me.
While in a perfect world, every sur…
papr updated
7 months ago