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![screenshot255](https://cloud.githubusercontent.com/assets/510643/7335250/0d89fa6c-ebb2-11e4-9f72-48cd35ecd630.png)
Game menus/lobby/chat - all working fine. But the game gets stuck at the screen ab…
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So I've been trying for a while yet to run a full PC version of Minecraft on a SoC board like the Beaglebone Black or the Raspberry Pi, with the intention of making it into a portable build, so GLShim…
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- Exit out of all menus, quit game from main menu, using select (SDLK_ESCAPE)
- Pause in game using start (SDLK_RETURN)
- Update game icon
SDL key mappings here: http://wiki.surkow.com/Tutorials:SDL#…
cxong updated
9 years ago
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The GCW-Zero supports SDL 2 these days, so there's no reason not to switch.
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If I try to run an OpenGL game with glshim from the console on an RPi, I only get a black screen.
But, if I run the same game with glshim under X, from a terminal emulator, it works perfectly. Why doe…
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@Nebuleon is pointing interesting compilation errors trying to compile on GCW Zero:
`#include ` should be replaced by `#include "SDL_opengles2.h"`
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I've noticed you made some nice changes recently, which should be released soon. Let's work out a release procedure and some details.
- Frequency - how often do you want to do releases?
- Binary hosti…
cxong updated
9 years ago
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(This is a follow-up to issue #273)
Needed things:
- [x] source code modifications (patch for `sdl_listmodes`, ...)
- [x] toolchain file (provided by the gcw0-buildroot)
- [x] .desktop launcher file …
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I would lke to get cdogs to a state where it can be placed on the official gcw repository. In order for this to happen, it must be crash free ;)
I have noticed that at least on the gcw the game occas…
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Hi, I am trying to cross compile c-dogs for gcw0 using a toolchain. I have run into a major issue which appears to be due to the buildscript. I am running this on Ubuntu 14.04 virtual machine with all…