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**Describe the bug**
The newest docs are broken
**To Reproduce**
Steps to reproduce the behavior:
1. Go to https://docs.rs/crate/bevy_ggrs/latest
4. See error
**Expected behavior**
I see th…
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## What problem does this solve or what need does it fill?
Currently for entities we serialize only `id`:
https://github.com/bevyengine/bevy/blob/b995b4662a9481e8d6fd984b2d2fd02e1c2d1a5d/crates/be…
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When doing rollback networking sometimes a client need to slow down for others to keep up (https://github.com/gschup/ggrs/wiki/5.-Time-Synchronization#manual-time-rift-synchronization)
I couldn't f…
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Implement functionality to bound from above the analytic rank of a rational elliptic curve. This uses the zero sum method as described in [http://msp.org/obs/2013/1-1/obs-v1-n1-p07-s.pdf](http://msp…
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When developing multiplayer, physics ticks need to be controlled manually. In this case we not only have to run physics on network tickrate, but sometimes also have to perform additional ticks in a si…
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Sorry to burst the issue template; wanted to get this out to you anyway.
Ran the demo in two chrome on the same macos, one of which was incognito.
Here are the browser logs.
## One
```
Co…
majg0 updated
2 years ago
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**Describe the bug**
Despawned entities do not get respawned properly. this issue came up during the bevy_jam and is here to remind myself to look into it later.
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Hello,
I just found out about this engine, and I'm wondering if it would be possible to add multiplayer to this engine. Specifically, rollback netcode with the GGRS library (https://github.com/gschup…
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I am getting an error while creating a cli-wg project `ggrs`.
```
dinesh@Personal /Users/dinesh $
| Mac => cargo generate --git https://github.com/rust-clique/cargo-template-cli
🤷 Project Na…
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**Is your feature request related to a problem? Please describe.**
For a better UX, I may only want to play effects when an event in my game won't be unwound due to being out of sync. For example, in…