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**Describe the project you are working on:**
Multiplayer 3d game
**Describe the problem or limitation you are having in your project:**
Using multiple gdnative libraries means each has a copy…
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### Summary
I think it would be cool to be able to drive trains together with friends. So a multiplayer mode could be a lot of fun :)
This is probably too big for v1.0, but we could start a backlog …
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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### Godot version
4.0-stable
### System information
Ubuntu 22.04
### Issue description
I am trying to do a fairly standard p2p networking game with the new, Godot 4 networking system: t…
sygi updated
5 months ago
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**Your Godot version:** 3.2.3
**Issue description:**
We should have a paragraph on making a project that can use both ENet and WebSockets for high-level multiplayer. WebSockets should be used au…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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### Godot version
4.0.stable
### System information
linux 6.2.6-arch1-1-vfio
### Issue description
`get_connection_status()` is intended to return `CONNECTION_DISCONNECTED` if theres no connectio…
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### Tested versions
4.2
### System information
Windows 10 Godot version 4.2
### Issue description
I don't know this issue or bug. But this make me to trouble: When you synchronize elements from a…
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This would be nice if it used custom resources to define blocks, biomes, and terrain.
Right now it looks like it hard codes logic in gdscript.