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Not sure if you're aware, but the "ropes" in the new treehouse hold are not climable. The platforms are also too high to teleport on to, so it's impossible to get up to the hold point right now. Just …
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Code:
var err5 = EVRSettingsError.None;
ss = OpenVR.Settings.GetFloat(OpenVR.k_pch_SteamVR_Section, OpenVR.k_pch_SteamVR_SupersampleScale_Float, ref err5);
Exception:
System.A…
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The controller rotation was fixed a couple of versions ago but the position is still off by a few centimeters.
Solutions like ALVR and Virtual Desktop also use the Rift S/Quest controller model in St…
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#### Your system information
* Steam client version (build number or date): Jul 18 2019
* Distribution (e.g. Ubuntu): Debian
* Graphics driver version (run nvidia-settings): 18.3.6
* Gist for Ste…
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EDIT 2: Updated the title since the issue and solutions in this thread have deviated to the packet loss issue rather than the frame drop issue. (Which are two separate issues)
I've been using the…
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It should be possible to look down and see your pistol hanging by your side, then pick it up (in either hand), use it, and put it back - like in Oculus Dead and Buried. The same with the other weapons…
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When working with the secondary controller example, there is a use case where when rotating an object with both hands, at vertical orientations (of the controllers) the object will start unnaturally r…