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It's hard to see it in these screenshots, but the playback and capture feeds seem to be different by one pixel. This is present in v0.12.0 and the rewrite code. The canvas also has a row of blurred pi…
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Setting a textfield's text while it has a DropShadowFilter attached to it and then draw into a bitmapdata after 1 or more frames results in a runtime issue on the HTML5 target:
```
Uncaught TypeEr…
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Penguins-Rising
Adventures in Independent Game Development: Porting our HTML5 canvas game to mobile devices using AppMobi's DirectCanvas
Browser APIs an…
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```
http://philip.html5.org/tests/canvas/suite/tests/
```
Original issue reported on code.google.com by `els...@gmail.com` on 16 Sep 2009 at 11:39
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pls check code styles (spaces, blank lines and etc.)
example: need spaces around `=`
https://github.com/enigmer2/Task-7.-Fun-with-HTML5-Canvas/blob/93efc7af317cb31ebed4630520e3024d675eabaf/js/main.…
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Lets say we have this alias
```
#!fsharp
let Canvas = HTML5.Tags.Canvas
```
then if use it like this
```
#!fsharp
(Canvas []).appendTo "entryPoint"
```
it will raise an error like this
```
Unca…
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```
22:01 sephr: paul_irish: on
http://www.html5rocks.com/en/tutorials/canvas/performance/ "HTML5 canvas
supports sub-pixel rendering, and theres no way to turn it off"
22:01 sephr: the way to tur…
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Congrats for the project!
### Import
Adding a MP4 file is very slow: I tried with a 12 MB .mp4 file.
After 2 minutes I am still at *"6.45% loading..."*, so it would require 30+ minutes to l…
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What sort of approach are you planning to take in order to resolve this iOS bug?
http://stackoverflow.com/questions/11929099/html5-canvas-drawimage-ratio-bug-ios
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**Is your feature request related to a problem? Please describe (REQUIRED):**
There is a `highdpi` option in the Defold engine that enables rendering to the full available pixel canvas size.
If a…