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(EDITED) Fixed typos.
Hello,
I've been looking at the font system lately (planning a long awaited refactor that may happen soonish).
Going to use this thread to ask questions/feedback, in par…
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I have pushed an experimental 'docking' branch:
https://github.com/ocornut/imgui/tree/docking
Effectively providing a long awaited official solution to the features discussed in #351 and #261.
**…
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I don't know that an issue is the right home for this, but I want to track the packages we _know_ can't be installed under PEP 517 when build isolation is enforced. In all cases, these packages _also_…
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To have an overlay in a non-Steam (or another launcher with an overlay) game, you have to add every single game as a shortcut to get the overlay. This makes it frustrating for people who want an overl…
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- put everything in a single module `Nottui` (easily aliasable/openable). I'll refer to it as `UI` from now on.
- re-export `Lwd` as `UI.Incremental` and `Lwd_seq` as `UI.Seq`
- `UI.Syntax` with `…
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\*EDIT\*
**Please prefer creating new issues (and referring to this one with a `#1542` marker) when reporting bugs or asking questions. This thread is currently too big to be useful.
**October 2…
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I have DX11 and in-game features enabled.
The game starts, but before I can see the Square Enix logo it crashes again.
perchbird in discord was so kind and found out that my game crashes right bef…
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It would be a valuable feature to have the ability to freely adjust the axes. In certain cases, this could empower workshop personnel to analyze various graph trends more effectively, aiding in their …
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edit: Might be related to #8, missing binary wheels for python 3.9 and it tries to build it from source.
original post:
Ran the following command `pip install bgfx-python==1.0.4 --user` in the VS2…
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Hi.
Is there any more documentation towards developers, like what is the architecture of the project and why it was chosen so? I its seems there is not.
I did tinker with the project in vs so i …